In-Game Mechanic Template v1.2
Last Updated: 2025-01-18
Overview
This page is a early template for documenting in-game mechanics and scenarios for development. It provides a more technical structured format to capture the essential details of a game mechanic, including its purpose, function, implementation, and integration within the game. By following this template, you can create comprehensive documentation that helps developers, designers, and other team members understand the mechanics of your game.
This template is divided into several sections, each focusing on a specific aspect of the game mechanic. You can use this template as a guide to ensure that you cover all the necessary information about the mechanic and present it in a clear and organized manner.
Technical Details
- Input method:
- Response time:
- Cooldown:
- Resources used:
Visual Feedback
- Animation states:
- VFX:
- UI elements:
Sound Design
- SFX triggers:
- Priority level:
- Variations:
Balance Considerations
- Risk/Reward:
- Resource cost:
- Power level:
Integration
- Systems affected:
- Dependencies:
- Edge cases:
Testing Notes
- Key test scenarios:
- Known issues:
- Balance history: